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Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

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Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE Empty Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE

Post by JealousCloud Fri Feb 12, 2016 6:41 pm

This version is significantly out of date

The current version of LRA can be found in this thread
Spoiler:


Last edited by JealousCloud on Sun Oct 22, 2017 3:19 pm; edited 14 times in total
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Post by Chuggers Fri Feb 12, 2016 7:11 pm

Lets hope this version of the game doesnt get stuck in beta for a decade

I was well anticipating this update and I'm pretty hype to try some of this new stuff

EDIT: bug when crtl moving a connected line and then undoing it

step 1 (original set up):
Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE 342bc170be
step 2 (ctrl moving the line):
Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE 8cd7667d88
step 3: (ztrl+z):
Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE 84a834a598
DOUBLEEDIT: this actually seems to be happening a lot, and the lines dont even have to be connected for them to combine like that

also, im not sure if this is stated anywhere, but is there a toggle for stopping it moving two lines that are connected? its a little annoying when scening.
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Post by JealousCloud Fri Feb 12, 2016 8:10 pm

Chuggers wrote:Lets hope this version of the game doesnt get stuck in beta for a decade

I was well anticipating this update and I'm pretty hype to try some of this new stuff

EDIT: bug when crtl moving a connected line and then undoing it

step 1 (original set up):
step 2 (ctrl moving the line):
step 3: (ztrl+z):
DOUBLEEDIT: this actually seems to be happening a lot, and the lines dont even have to be connected for them to combine like that

also, im not sure if this is stated anywhere, but is there a toggle for stopping it moving two lines that are connected? its a little annoying when scening.
There isn't a toggle yet. I didnt know it was necessary.
I can't replicate this bug but I may have seen it before. I can't figure out where it is coming from.

Something I can't figure out is why your knobs are double their intended size.


Last edited by JealousCloud on Fri Feb 12, 2016 8:23 pm; edited 1 time in total
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Post by Chuggers Fri Feb 12, 2016 8:22 pm

JealousCloud wrote:get down with the snipness
I had .5x scenery lines on
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Post by JealousCloud Fri Feb 12, 2016 8:24 pm

Chuggers wrote:
JealousCloud wrote:get down with the snipness
I had .5x scenery lines on
Ohhh okay, I was so worried, haha.
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Post by Chuggers Fri Feb 12, 2016 8:26 pm

I think it'd be more fluid for menus if you made the song menu into a tab on preferences

also, the line moving point things are a little hard to see on .5x lines with non-night mode or white bg enabled
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Post by mmtunligit Sat Feb 13, 2016 9:44 am

shift does not flip lines when drawing with pencil
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Post by Helios Pavonine Sat Feb 13, 2016 10:01 am

Is it just me or is Bosh's sled nearly invisible when zoomed out enough?
Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE InxJ0SG
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Post by mmtunligit Sat Feb 13, 2016 10:14 am

also, shift when drawing lines makes the gwell assist show on the wrong side
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Post by rabid squirrel Sat Feb 13, 2016 12:43 pm

Glad to see someone has pledged money to you on patreon. I strongly encourage everyone with a stable income and a decent amount of money to pledge to JC - I know how much every dollar means being on patreon myself, and for the moment LRA development is pretty irreplaceable.

I won't be able to check this out right away due to my own busyness and the track jam and stuff but I will take a look as soon as I can.
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Post by anton Sat Feb 13, 2016 12:44 pm

used to be consistant 60fps, now it is unstable and jaunts between 40-55fps
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Post by ScrungleBlumpkus Sat Feb 13, 2016 1:16 pm

Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE 6DhaZhfCZa-4

I am in shock at how little lag there is, here

Also on the first frame, does it render and display all 7 iterations and then not on any other frame?
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Post by mmtunligit Sat Feb 13, 2016 3:49 pm

another bug: al pink life lock should be all pink and light blue life lock
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Post by Chuggers Sat Feb 13, 2016 3:51 pm

lines that are close together and not snapped together will combine when i move them around, can this not be the case
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Post by JealousCloud Sat Feb 13, 2016 4:32 pm

mmtunligit wrote:shift does not flip lines when drawing with pencil
Thanks.
Helios Pavonine wrote:Is it just me or is Bosh's sled nearly invisible when zoomed out enough?
Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE InxJ0SG
This is a result of using actual SVG rendering, it's not just you. It's actually a -huge- pain to return to constant width sled, and I think it makes the game look more modern.

Chuggers wrote:lines that are close together and not snapped together will combine when i move them around, can this not be the case
I've been looking for this bug for a while now, thanks!
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Post by anton Sat Feb 13, 2016 5:37 pm

[quote="mmtunligit"]another bug: al pink life lock should be all pink and light blue life lock[quote]
in addition to what is currently
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Post by Chuggers Sat Feb 13, 2016 6:19 pm

suggestion: dragging a track file or music file into the game window will put it into the track or song folder

also is it possible to make it so i dont have to restart the game for it to show a track file that i just added in, like the music does
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Post by JealousCloud Sat Feb 13, 2016 8:27 pm

F5, it's a listed control
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Post by Chuggers Sat Feb 13, 2016 8:35 pm

JealousCloud wrote:F5, it's a listed control
oh thanks im dumb
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Post by Chuggers Tue Feb 16, 2016 5:32 pm

shifted lines show the gravity well area on the wrong side

Line Rider: Advanced Beta 0.3 [May 27] RELEASE CANDIDATE F2ea434593

also, not sure if its just me, but the auto updating line stuff is a lot slower in the beta than in the alpha

edit: i think the lag stems from moving the lines in general
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Post by FlagCapper Thu Feb 18, 2016 2:31 pm

Does anyone have the audio sync working in mono under linux? I'm not getting any sound when I hit play (it works under Windows).

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Post by JealousCloud Thu Feb 18, 2016 2:35 pm

Oh shit a linux user.
My first guess is you're notu using .wav? Mp3 requires licensing and windows has the license and most linux distros don't. Also idk how to support linux licensing of mp3
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Post by FlagCapper Thu Feb 18, 2016 2:43 pm

JealousCloud wrote:Oh shit a linux user.
My first guess is you're notu using .wav? Mp3 requires licensing and windows has the license and most linux distros don't. Also idk how to support linux licensing of mp3
mp3's run fine on vlc, and just about anywhere else really. Unless most linux software ignores licensing requirements or something? I'll try a .wav and report back.

EDIT: Okay, .wav works, that's odd. I guess I'll just convert my song to .wav.

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Post by JealousCloud Thu Feb 18, 2016 2:58 pm

FlagCapper wrote:mp3's run fine on vlc, and just about anywhere else really. Unless most linux software ignores licensing requirements or something? I'll try a .wav and report back.

EDIT: Okay, .wav works, that's odd. I guess I'll just convert my song to .wav.
Yeah the audio library I'm using only supports .mp3 on windows and I'm not sure how to support it on linux copies that do have the mp3 codec (I'm pretty sure Mint can install with codecs). The creators of VLC might have actually gotten the license,
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Post by ScrungleBlumpkus Fri Feb 19, 2016 2:17 am

*sees new posts from jealouscloud*
*nervously clicks new posts*
*isn't new version*
*sad*
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